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Mostrando postagens com marcador ptr. Mostrar todas as postagens
Mostrando postagens com marcador ptr. Mostrar todas as postagens

quarta-feira, 2 de janeiro de 2013

Patch 5.2 já disponível no PTR

O Patch 5.2 já está disponível para testes no PTR, quem quiser se aventurar já pode baixar e começar a jogar! O patch inclui muitas mudanças em classes, batalhas de pets, raids novas, novo sistema de loot para world bosses e mais.

Seguem abaixo as mudanças anunciadas, sempre lembrando que por se tratar de PTR ainda podem haver várias alterações.


General
  • New Daily Quest Hub: The Isle of the Thunder King.
    • Here players can join the assault to conquer Emperor Lei Shen's island stronghold, unlock new questlines and daily quest hubs, participate in special events, earn the right to visit the fabled Treasure Room, lay claim to an arsenal of powerful Mogu artifacts for their faction, and more.
    • Each faction's finest are spearheading the assault: the Kirin-Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor'themar Theron. Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount.
    • After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused. PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well.
    • As the heroes conquer the Isle, they will unlock the powerful Lightning Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past.
    • Players on the PTR can teleport to the Isle of the Thunder King at their faction shrines in the Vale of Eternal Blossoms. While the Isle of the Thunder King will be unlocked progressively by each realm based on participation in the war effort, initially only some of the Isle’s features will be unlocked. Future updates will include the Shipyard and the Main Courtyard. Some features, including the Treasure Room, will not yet be available.
  • New Raid: Throne of Thunder
    • Emperor Lei Shen, the Thunder King, has returned to wreak his vengeance on Pandaria. It falls to the heroes of the Alliance and the Horde to stop the newly resurrected tyrant and his Zandalari allies in the massive new raid: Throne of Thunder.
    • Throne of Thunder is a sprawling citadel housing 12 new raid encounters, and players that defeat Emperor Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe.
    • The Raid Finder version of the Throne of Thunder will be divided into 4 different wings.
    • Join the Shado-Pan Assault in their singular drive to see Lei Shen, The Thunder King, defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can be earned only within the Throne of Thunder raid dungeon.
    • Please note: During the 5.2 PTR, this raid dungeon will only be available during a limited testing window. Keep an eye on our PTR Discussion Forum for details.
  • The Legendary Quest Continues:
    • Wrathion must know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverance and skill. Along the way, they'll unlock the secrets to a new headgear enchantment, the Crown of the Heavens.
    • Please note: Initially this quest is not available on the PTR, but will be coming soon.
  • New World Bosses: Nalak, the Storm Lord and Oondasta
    • Nalak, the Storm Lord
      • After the Isle of the Thunder King has been conquered, the gate guardian of the Thunder King's citadel will appear: Nalak, the Storm Lord. Players will frequently have the opportunity to test their mettle against him.
    • Oondasta
      • Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari, and awaits players brave enough (or foolhardy enough) to seek him out on the mysterious Isle of Giants found in the seas north of Kun-Lai Summit.
  • Buy The Farm
    • Players that have grown attached to working the land at Sunsong Ranch can now purchase the land from Farmer Yoon. Once the farm is owned by a player, it becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.
    • Please note: The new Sunsong Ranch features are not available on the PTR, but will be coming soon.
  • New World Boss System
    • All world bosses are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week, but bonus rolls apply. Bosses will now respawn more frequently as well.

Classes
  • Death Knight
    • Death Siphon now heals for 150% of the damage dealt (was 100%).
    • Conversion now costs 5 Runic Power plus 5 per second thereafter (was 10 Runic Power plus 10 per second).
    • The Bloodworms summoned by Blood Parasite now have 200% more health.
    • Unholy
      • Reaping now also applies to Icy Touch.
      • Summon Gargoyle no longer costs Runic Power.
      • Gargoyle Strike now deals Shadow and Nature damage (was Nature only).
      • Ebon Plaguebringer now causes Plague Strike to inflict Frost Fever, in addition to its other effects.
  • Druid
    • Cyclone now has a 30-second cooldown for Feral Druids. In addition, it will now share diminishing returns with Banish, Seduction, Bind Elemental, Hex, Freezing Trap, Wyvern Sting, Gouge, Sap, Hibernate, Paralysis, Polymorph, Ring of Frost, Repentance, and Quaking Palm.
    • Symbiosis
      • Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability.
    • Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.
    • Cenarion Ward now grants 100% increased healing.
    • Frenzied Regeneration now scales 10% more efficiently with attack power.
    • Tooth and Claw now scales 10% more efficiently with attack power.
    • Mastery: Nature's Guardian now provides 20% more armor per Mastery rating.
    • Rejuvenation now costs approximately 9% less mana.
    • Revive and Mark of the Wild now cost 55% less mana.
    • Faerie Swarm can now snare more than one target at a time.
    • Mass Entanglement now has a 30-second cooldown (was 2 minutes).
    • Typhoon now has a 30-second cooldown (was 20 seconds).
    • The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
    • Soul of the Forest
      • Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.
      • Feral: Unchanged.
      • Guardian: Generates 3 additional Rage per Mangle.
      • Restoration: Now grants 70% Haste on the next spell cast after the Druid casts Swiftmend.
    • Nature's Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
  • Hunter
    • Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet.
    • Silencing Shot now has a 24-second cooldown (was 20).
    • Binding Shot no longer has a Focus cost.
    • Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).
    • Glyph of Marked for Death has been removed, and its effects are now baseline.
    • New Glyph: Glyph of Liberation. This glyph now causes Disengage to heal the Hunter for 5% of maximum health when used.
  • Mage
    • Invocation now removes Evocation's cooldown and reduces its channeling time and duration by 50%. A completed Evocation now grants 15% increased damage (was 25%) for 1 minute (was 40 seconds) after an Evocation is completed. Passive mana regeneration is reduced by 50% only while Invoker's Energy is active.
    • Greater invisibility now has a 90-second cooldown (was 2.5 minutes).
    • Frostbolt cast by Mirror Images now deals 50% more damage.
    • Improved Counterspell has been removed.
    • Glyph of Fire Blast has been replaced with Glyph of Inferno Blast. Glyph of Inferno Blast causes damage-over-time effects spread by Inferno Blast to spread to 1 additional target.
    • Blazing Speed can now be triggered at will.
    • Cold Snap now heals the Mage for 15% of maximum health when used (was 30%).
    • Ice Floes now has a 45-second cooldown (was 1 minute).
    • Scorch now costs 3.5% of base mana (was 0.1%).
    • Arcane
      • Arcane Blast's mana cost has been increased to 1.66667% of base mana (was 1.5%).
    • Frost
      • Frostbolt now deals 24% more damage, but its debuff no longer increases subsequent Frostbolt damage.
      • Water Elemental
        • Freeze no longer does damage, and only provides Fingers of Frost on a successful freeze.
  • Monk
    • New Level-60 Talent: Ring of Peace
      • Ring of Peace forms a 8 yard sanctuary around the target for 8 seconds, causing all enemies in the area of effect to be silenced and disarmed.
    • New Windwalker and Brewmaster ability added at level 30: Nimble Brew. Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are re-applied by 60% for 6 seconds. It has a 2-minute cooldown.
    • Chi Wave now does 100% more damage and healing, and no longer costs Chi, but now has a 15-second cooldown.
    • Zen Sphere now has a limit of 2 (was 1), now detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, and no longer costs Chi.
    • Chi Burst now does 100% more damage and healing, no longer costs Chi, and now has a 30-second cooldown.
    • Path of Blossoms has been removed.
    • Deadly Reach has been removed.
    • Paralysis is now a physical, non-magical effect, and can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards.
    • Tiger's Lust and Touch of Karma no longer have a Chi cost.
    • Tiger's Lust can no longer be used on targets that have other temporary speed increases active.
    • Charging Ox Wave now has a 30-second cooldown (was 60 seconds).
    • Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.
    • Healing Elixirs now heals the Monk for 15% of maximum health (was 10%).
    • Chi Torpedo now deals 15% more damage.
    • Healing Spheres now have a duration of 1 minute. Healing Spheres generated by Mastery: Gift of the Serpent now have a duration of 30 seconds.
    • Mistweaver
      • Life Cocoon can no longer be dispelled.
      • Zen Focus, the 4-piece Mistweaver set bonus, is now more responsive.
      • It is no longer possible to use Thunder Focus Tea while silenced.
      • Healing Spheres will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.
      • Xuen will now fixate on the Monk's original target.
    • Windwalker
      • New Level-75 Ability: Storm, Earth and Fire
        • The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 40% of the Monk's normal damage. Each spirit lasts until the ability is canceled, or that spirit's target dies or otherwise becomes unavailable.
      • Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next Blackout Kick or Tiger Palm cost no Chi.
      • New Mastery: Bottled Fury -- Increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack.
      • Tigereye Brew now increases damage by 1% per stack (was 2%), but is now improved by Bottled Fury.
      • Tigereye Brew now gains 1 charge after spending 2 Chi (was 4 Chi).
      • Tigereye Brew will now stack to 20, but only 10 charges can be consumed per activation.
      • A user interface alert now displays upon reaching 10 stacks of Tigereye Brew.
    • Brewmaster
      • Mastery: Elusive Brawler now provides 25% more Stagger per Mastery rating.
  • Paladin
    • Hand of Purity now reduces all incoming damage by 10% in addition to its other effects.
    • Eternal Flame's periodic heal now provides 100% more healing when self-cast.
    • Judgment now costs 5% of base mana.
    • Protection
      • The base damage of Consecration has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%.
  • Priest
    • Power Word: Solace has been redesigned.
      • Power Word: Solace replaces Holy Fire. It deals the same damage and interacts with other spells and abilities in the same manner, but is instant, costs no mana, and restores 1% of maximum mana on each cast.
    • Dominate Mind now has a 1.8-second cast time (was 2.5 seconds).
    • Angelic Feather now has a 6-second duration (was 4 seconds).
    • Body and Soul now has a 3-second duration (was 4 seconds).
    • Glyph of Holy Fire has been redesigned. It now increases the range of Holy Fire, Smite, and Power Word: Solace by 10 yards.
    • Discipline
      • Focused Will now reduces damage taken by 15% per stack, with a limit of 2 stacks.
      • Spirit Shell no longer benefits from Mastery, and now properly includes the benefits of Divine Aegis and critical effect chance.
      • Rapture now provides mana equal to 250% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses.
  • Rogue
    • Preparation is now a baseline ability learned at level 68.
    • Versatility has been removed.
    • New Level-90 Talent: Marked for Death
      • Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown.
    • New Level-60 Talent: Cloak and Dagger
      • Ambush, Garrote, and Cheap Shot now have a 30-yard range, and will cause the Rogue to teleport behind the target.
    • Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.
    • Shuriken Toss now causes the Rogue to throw shuriken instead of auto-attacking for 10 seconds after Shuriken Toss is used.
    • Deadly Throw can now interrupt spellcasting when used at 3, 4, and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively (was 5 combo points and 6 seconds).
    • Nerve Strike now reduces the effectiveness of healing provided by the target by 25%.
    • Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%).
    • PvP set bonuses have been changed:
      • Vigor is now the 4-piece set bonus and increases maximum energy by 50 (was 10).
      • Deadly Brew is now the 2-piece set bonus, and its effects remain unchanged.
    • Combat
      • Vitality now increases attack power by 30% (was 25%).
      • Blade Flurry now deals 75% less damage.
    • Subtlety
      • Sanguinary Vein now increases the damage the target takes by 20% (was 16%).
  • Warlock
    • The Felhunter ability Spell Lock is now an interrupt, and no longer applies a 3-second blanket silence.
    • Blood Fear has been redesigned. This ability is now cast on the Warlock, and causes melee attacks that strike within the next 60 seconds to fear the attacker. When cast, the ability has 1 charge, costs 20% health to activate, and has a 30-second cooldown.
    • Soul Leech now provides an absorption shield instead of healing.
    • Sacrificial Pact now requires the pet to sacrifice 25% of its health to activate (was 50%).
    • Kil'jaeden's Cunning is now a passive talent, and its activated ability has been removed.
    • The passive damage from Archimonde's Vengeance no longer has a visual effect.
    • Grimoire of Sacrifice now increases the damage of abilities by 20% (was 25%) for Destruction, and 45% (was 50%) for Affliction.
    • Grimoire of Sacrifice now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed.
    • Glyph of Burning Embers has been removed, and its effects are now baseline for Destruction Warlocks.
    • Glyph of Soul Shards has been removed, and its effects are now baseline for Affliction Warlocks.
    • New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 50%.
    • New Glyph: Glyph of Drain Life. This glyph increases the healing gained from Drain Life by 30%.
  • Warrior
    • Shockwave now has a 40-second cooldown (was 20 seconds), striking 3 or more targets will reduce its cooldown by 20 seconds.
    • Second Wind now causes a Warrior that has been reduced to 35% health or lower to regenerate 2% of their health per second (was 3%), and now generates 15 Rage over 10 seconds (was 20 Rage).
    • Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP) in addition to its other effects.
    • Shield Barrier now scales approximately 10% less efficiently with attack power.
    • Storm Bolt now deals 125% weapon damage (was 100%).
    • Enraged Regeneration now costs 30 Rage (was 60).
    • Glyph of Death from Above no longer increases the damage dealt by Heroic Leap.
    • Arms
      • Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage or the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (was level 50).
      • Slam now deals 220% weapon damage (was 190%).
    • Protection
      • The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.
  • Shaman
    • Elemental Mastery now has a 1-minute cooldown (was 2 minutes).
    • Shamanistic Rage is now available to Elemental Shaman as well as Enhancement Shaman.
    • Conductivity no longer requires that the target be within the area of effect of Healing Rain.
    • Ancestral Swiftness now increases spell haste by 5% and melee haste by 10% (was 5%/5%).
    • Glyph of Purge now adds a 6-second cooldown to Purge.
    • Stone Bulwark Totem now absorbs 25% more damage.
    • Unleashed Fury Flametongue now increases Lightning Bolt damage by 20% (was 30%), and Lava Burst damage by 10% (was 0%).
    • Primal Earth Elemental and Primal Fire Elemental now deal 20% more damage.
    • Elemental Blast now has a chance to increase the caster's Agility for Enhancement Shaman.
    • Glyph of Flame has been redesigned. This glyph now causes the Shaman to heal for 50% of the damage dealt by Flame Shock.
    • Flame Shock's duration has been increased by 25%.

Quests
  • Warlocks can now undertake a solo adventure that culminates with the ability to change the color of their Fire spells to appear Fel green. The quest begins for those Warlocks determined or fortunate enough to have laid their hands on the fabled Codex of Xerrath.

Creatures
  • Zandalari forces have begun scouting the shores of Pandaria, searching for the perfect invasion point. The Zandalari can be found in Krasarang Wilds, Dread Wastes, Townlong Steppes, Jade Forest, and Kun-Lai Summit. Zandalari Scouts can be handled by 1 or 2 players, while elite Zandalari Warbringers will likely require a full party of 5 heroes. Defeat Warbringers to gain special drops, including crafting materials, reputation gains, an achievement, and even the chance to get one of three new rare mounts!
  • Galleon now respawns much more frequently, but players can only receive loot from him once per week.
  • Dire Horns have been added as a tamable species for Hunters that have learned the required skill. Aspiring Dire Horn owners should seek out clues regarding these auspicious beasts.

Pet Battles
  • Supercharge now provides a 125% damage bonus (was 150%), and its cooldown is now 4 rounds (was 3).
  • Sprite Darter Hatchling – Evanescence and Arcane Blast have swapped ability positions.
  • Nether Roach is now a real roach and can now survive the apocalypse.
  • Battle Pet Bandages now stack to 25 and are Bind to Account.
  • Battle-Stones now have a chance to be awarded from PVP Pet Battles.
  • Pets whose color schemes change each time they are summoned have returned. Older pets with this behavior now have it back, as well as some newcomers.
  • Pet levels will now only display on the map when pets are tracked.
  • Taming the World now lists its reward correctly in the Achievements pane.
  • Level-capped players will now have a chance to earn Lesser Charms of Good Fortune after winning a pet battle versus a pet within 5 levels of the highest level pet on their team. Higher-level pets will offer a better chance to earn a charm.
  • Winning a pet battle versus a team within 5 levels of the player's highest-level pet will now award player experience.
  • Fleeing a pet battle will no longer despawn the pet that was being battled, but doing so will now inflict some damage on the fleeing pet battle team.
  • Disconnecting from a pet battle will once again respawn the pets you were fighting.
  • Any pet that has been killed in a pet battle will now never respawn.
  • A number of new pets can be found on the Isle of Lightning, including rare spawn drops, wild pets, and raid boss drops.
  • Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. A new quest has been added to track progress as these new pets are hunted down, and completing that quest will award the new Red Panda pet.
  • Please note: Many of these changes have not yet come to the PTR, but will be available soon.

PvP
  • PvP trinkets that clear loss-of-control effects will now also clear these effects from the player's pet as well.

Items
  • Skyshards are now Bind on Account.

Sunsong Ranch
  • Seed bags have been added that allow planting of crops 4 plots at a time.
  • Yoon's Mailbox has been renamed to Sunsong Ranch Mailbox.
  • The yield from special crops has been improved to make farming them competitive with gathering these items out in the world.
  • Running the Master Plow across underground Virmen will cause them to pop out of the ground at 30% health and stunned.
  • Wild Crops will now occur less often.

Bug Fixes
  • Classes
    • Druid
      • It is no longer possible for a weaker application of Living Seed to overwrite a stronger one.
    • Paladin
      • It is no longer possible to refresh Inquisition to a lower duration.
    • Mage
      • The cooldown of Cauterize will now properly reset upon entering an Arena.
    • Warlock
      • Grimoire of Service now describes its special abilities on the tooltip.

sexta-feira, 13 de janeiro de 2012

PTR Patch 4.3.2 - atualização dia 12/01/2012

As atualizações estão em vermelho.

Classes: General
  • Vengeance is no longer triggered by receiving damage from other players.
  • Druids
    • The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.
  • Hunters
    • Aspect of the Hawk now grants roughly 35% more attack power.
    • Deterrence now also reduces damage taken by 30% while active.
    • Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
    • Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.
  • Mages
    • Fireball damage has been reduced by roughly 6%.
    • Pyroblast damage has been reduced by roughly 6%.
  • Paladins
    • Holy Radiance now costs 40% of base mana, up from 35%.
  • Priests
    • Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.
  • Rogues
    • Adrenaline Rush no longer triggers a global cooldown.
Dungeons & Raids
  • You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
  • Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
  • Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.
  • Baradin Hold
    • The roaming Eyes of Occu'thar have been replaced by hateful creatures who serve Alizabal.
  • Dragon Soul
    • Warmaster Blackhorn
      • The visual warning for Twilight Elites' Blade Rush should be easier to see.
Items
  • Vial of Shadows damage (Lightning Strike) has been reduced to approximately one-third of previous damage. However, it will now trigger approximately 3 times as often. This is intended to keep overall DPS the same while reducing burst damage, especially in PvP.

terça-feira, 10 de janeiro de 2012

PTR Patch 4.3.2 disponível - 08/01/2012

E chega o primeiro PTR do ano, para quem quiser já está disponível para testes.

Classes: General
  • Vengeance is no longer triggered by receiving damage from other players.
  • Druids
    • The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.
  • Hunters
    • Aspect of the Hawk now grants roughly 35% more attack power.
    • Deterrence now also reduces damage taken by 30% while active.
    • Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
    • Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.
  • Mages
    • Fireball damage has been reduced by roughly 6%.
    • Pyroblast damage has been reduced by roughly 6%.
  • Paladins
    • Holy Radiance now costs 40% of base mana, up from 35%.
  • Priests
    • Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.
Dungeons & Raids
  • You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
  • Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
  • Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.

quinta-feira, 17 de novembro de 2011

Mudanças na quantidade de Valor Points no PTR

Agora os boss de 10 e 25 man vão dropar 100 de VPs. Antes eles dropavam 115 e 135. Essa alteração já está no PTR.

Essa alteração é para aumentar o interesse de matar boss pelos itens que dropam. No 4.3 os Tiers so podem ser pegos em drop de boss e o Raid Finder irá dar a oportunidade de todos matarem bosses, a Blizzard acredita que vai existir menos necessidade de Valor Points globais.

Basicamente eles querem diminuir o desejo por Valor Points.

Enviado por Bashiok (Blue Posts / Original)

We've made slight adjustments to the Valor Point (VP) drops on the 4.3 PTR which testers can now see. In both 10- and 25-player raids, bosses will now drop 100 VP each (down from 115 and 135 respectively). We’ll also be changing Firelands raid bosses to drop 50 VP per kill upon release of the patch.

This change is being made to further emphasize the desire to kill bosses for the items they drop. In the 4.3 raid, tier sets can only be earned from boss drops, and as Raid Finder will allow for just about anyone to get a chance to kill bosses, we think there will be less need for Valor overall. We want to try to match the lower desire for VP with a slightly slower acquisition rate.

We appreciate your thoughts and constructive discussion on how these changes may affect you and your guild once 4.3 is released.

terça-feira, 8 de novembro de 2011

Patch 4.3: Fangs of the Father Questline

Você já pode passar para uma próxima fase da sua Fangs of the Father. Recentemente no PTR foi colocado mais um pedaço da quest.

Confira um vídeo de parte da quest.

  • Proving Your Worth - Bring the ring to Lord Afrasastrasz at Wyrmrest Temple within the Dragon Soul raid encounter.
  • A Hidden Message - Deliver the Solved Cipher to Corastrasza at the Vermillion Redoubt in Twilight Highlands.
  • To Ravenholdt - Talk to Mostrasz within the cave just outside of Ravenholdt Manor in the Hillsbrad Foothills.
  • To Catch a Thief - Follow Wrathion upstairs and speak with him at Ravenholdt Manor in the Hillsbrad Foothills.
  • Our Man in Gilneas - Seek out Zazzo Twinklefingers near the ruins of Gilneas City in Gilneas.
  • Our Man in Karazhan - Report to Zazzo Twinklefingers in the ruins just southeast of Karazhan.
  • Blood of the Betrayer - Take the vial to Zazzo Twinklefingers at Karazhan in Deadwind Pass.
  • Victory in the Depths - Take the Vial of Preserved Dragonsblood, along with your daggers Fear and Vengeance, to Wrathion at Ravenholdt Manor in Hillsbrad Foothills. ( são essas daggers que precisa entregar na quest, Ominous ShankerOminous Razor)
  • Assassinate Creed - Talk to Zazzo Twinklefingers northeast of Gilneas City in the Ruins of Gilneas.
  • The Deed is Done - Report your success to Prince Wrathion at Ravenholdt Manor in Hillsbrad Foothills.
  • Cluster Clutch - Bring the Shadowy Gems to Prince Wrathion at Ravenholdt Manor in Hillsbrad Foothills.

segunda-feira, 7 de novembro de 2011

Novo Darkmoon Faire está disponível no PTR

Essa é a primeira semana do novo Darkmoon Faire no PTR. Toda a primeira semana do mês você vai poder visitar uma nova zona onde está o novo Darkmoon Faire. 

Agora a nova faire tem uma própria zona e é muito maior do que a antiga. Você pode chegar até lá por portais localizados nos locais onde as antigas faires estavam (Goldshire, Thunder Bluff, etc...)

Ao entrar você poderá comprar um Tokens ou o Sack por um preço razoável, esses tokens são usados para você jogar todos os jogos da Darkmoon Faire.


Até agora essas são as atividades oferecidas no PTR:
  • Um jogo de tiro ao alvo, onde você tem que marcar 25 pontos em 60 segundos.
  • O ‘Tonk Commander’. Você tem que atirar em 30 alvos com seu Tonk em um determinado período de tempo.
  • Um jogo de jogar anéis, o objetivo é atirar anéis na tartaruga na área do jogo.
  • O canhão de Darkmoon ainda está aqui e vai exigir que você acione uma habilidade enquanto voa e atinge um alvo no solo ou na agua.
  • O novo “Whack-a-gnoll” mini-jogo que parece estar incompleto de server de teste.
  • O Darkmoon Deathmatch Arena, o nome praticamente diz tudo. Qualquer jogador que entra na Arena será sinalizado para PvP e capaz de lutar contra outros jogadores que já estão lá.
  • Profession quests, vai recompensa-lo com tickets e um bônus de +5 para sua profissão.
  • Por último, mas não menos importante, L90ETC da um show a cada hora!
  • Você também pode simplesmente caminhas ao redor do faire e gastar seu dinheiro para comprar fogos de artifício ou até mesmo um balão do Vendedor de Balão. O faire ainda tem o seu próprio zoológico com uma amostra agradável de criaturas de todos os Azeroth em exibição.
Estes jogos vão recompensá-lo com Darkmoon Ticket Prize e após recolher um número suficiente deles, você será capaz de comprar recompensas dos vendedores do Darkmoon Faire.

Tier 0 / Dungeon Set Armor Replica
O primeiro tier que existiu no lvl 60 5-man dungeons está de volta ao jogo, ou pelo menos uma réplica deles para uso na transmogrification. Os itens não tem qualquer stats e estão aqui apenas para deixá-lo mudar o seu visual.



Mounts
Duas novas mounts estão disponíveis por 180 x Darkmoon Prize Ticket. O Darkmoon Dancing Bear e o Swift Forest Strider


Pets
Seis novos pets estão disponíveis por 90 x 0 x Darkmoon Prize Ticket cada.


Diversos
Você tembém pode coletar itens diversos da Darkmoon Faire como a capa de Darkmoon Faire, Darkmoon "Sword" ou Darkmoon Hammer!


Heirlooms
Você também pode trocar seus tickets para Heirlooms.

sexta-feira, 4 de novembro de 2011

PTR Patch Notes - 04/11/2011

O que foi atualizado está em vermelho.

General
  • New Dungeon & Raid Content
    • End Time is now available for testing. Your participation and feedback here is appreciated.
    • Hour of Twilight is now available for testing. Your participation and feedback here is appreciated.
    • The new Baradin Hold boss, Alizabal, is now available for testing. Your participation and feedback here is appreciated.
    • Dragon Soul is now available for testing. Your participation and feedback is appreciated. For the latest testing schedule, please visit the PTR Discussion forum here.
    • Well of Eternity is now available for testing. Your participation and feedback here is appreciated.
  • Raid Finder
    • This new grouping feature allows players to quickly and easily form a pick-up raid for a specially tuned version of the current tier of endgame content: the Dragon Soul raid. Raid Finder is now available for testing. Your participation and feedback here is appreciated.
  • Transmogrification
    • This new feature allows players to customize their gear like never before. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.
  • Void Storage
    • In addition to the bank, players will now have access to a new "deep storage" system, allowing characters to free bag space by setting aside coveted gear. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.
  • Reforging
    • The former Reforging vendors have been... retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You'll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.
  • Outland & Northrend Quest Flow
    • The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.
    • Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
    • Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.
    • North American realms (excluding Brazilian, Latin American, and Oceanic realms) no longer permit letters with accents in character or guild names. Existing character and guild names with special characters will be unaffected by this change.
Achievements
  • The achievement Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.
  • The achievement Tol Barad Veteran now requires 25 victories in Tol Barad, down from 100.
Classes: General
  • All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
  • Abomination's Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
  • Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
  • Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.
  • Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
  • Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
  • Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
  • Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.
  • Spells which have an effect broken by taking damage past a threshold (Entangling Roots, Fear, Frost Nova, etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.
  • Death Knights
    • Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.
    • Blood Presence now provides an armor bonus of 55%, up from 30%.
    • Death Knight pets now properly inherit their master’s crit and spell penetration stats.
    • Blood
      • Blade Barrier has been redesigned. It now passively reduces damage taken.
      • Bone Shield now has 6 charges, up from 4.
      • Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.
    • Unholy
      • Unholy Might now increases Strength by 25%, up from 20%.
      • The gargoyle called by Summon Gargoyle should exclusively use its ranged attack regardless of range to the target.
  • Druids
    • Wrath has a new spell effect.
    • Hurricane has a new updated visual effect.
    • Swipe (Cat) has been reduced to 340% weapon damage, down from 415%.
    • Bear Form now provides an armor bonus of 120% at all levels, up from 65% for characters below level 40, making it easier for lower level druids to tank dungeons.
    • Bear Form now provides a Stamina bonus of 20%, up from 10%.
    • Balance
      • Celestial Focus now also reduces Cyclone spell pushback.
    • Restoration
      • Wild Growth healing has been reduced by 20%.
      • Nature’s Focus now also reduces Cyclone and Entangling Roots spell pushback.
    • Glyphs
      • Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.
      • Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.
  • Hunters
    • Monstrous Bite now reduces the target’s healing received by 25%, up from 10%.
    • Beast Mastery
      • Animal Handler now increases Attack Power by 30%, up from 25%.
      • Widow Venom now reduces the target’s healing received by 25%, up from 10%.
      • Burrow Attack now does approximately 20% more damage, and has an increased area of effect.
      • Froststorm Breath now does approximately 20% more damage, and has an increased area of effect.
    • Survival
      • Explosive Shot damage has been increased by 15%.
  • Mages
    • Pyroblast’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.
    • Fireball damage has been increased by approximately 17%.
    • Fire
      • Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.
  • Paladins
    • Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
    • Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.
    • Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.
    • Holy
      • Clarity of Purpose now also reduces the cast time of Holy Radiance.
      • Illuminated Healing (mastery) now also applies to Holy Radiance.
      • Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
      • In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.
      • Light of Dawn now affects 6 targets (base effect), up from 5.
      • Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
      • Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
      • Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.
      • Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.
    • Retribution
      • Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.
      • Two-Handed Weapon Specialization (passive) now increases damage by 25%, up from 20%.
    • Glyphs
      • Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.
  • Priests
    • Divine Hymn now affects 5 targets, up from 3.
    • Discipline
      • Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
      • Divine Aegis has a new spell effect.
    • Holy
      • Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
      • State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.
      • Guardian Spirit’s healing bonus has been increased to 60%, up from 40%.
      • Holy Word: Serenity now has a cooldown of 10 seconds, down from 15 seconds.
    • Glyphs
      • Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.
  • Rogues
    • Wound Poison now reduces the target’s healing received by 25%, up from 10%.
  • Shaman
    • Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
    • Lightning Bolt has a new spell effect.
    • Wind Shear’s base cooldown has been adjusted to 15 seconds, up from 6 seconds.
    • Elemental
      • Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.
      • Earthquake damage has been increased by roughly 75%.
      • Elemental Fury now removes the cooldown from Chain Lightning.
      • Reverberation now reduces the cooldown of Wind Shear by 5/10 seconds, up from 0.5/1 second.
      • Shamanism now increases the spell power benefit to Lightning Bolt, Lava Burst, and Chain Lightning by 36%, up from 32%.
    • Enhancement
      • Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
      • Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
      • Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.
      • Maelstrom Weapon can now also proc from fully absorbed melee attacks.
    • Restoration
      • Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.
      • Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.
  • Warlocks
    • Shadow Bolt has a new spell effect.
    • Soul Fire now scales with 72.6% of spell power, up from 62.5%.
    • The Voidwalker ability Suffering now works like the hunter pet talent Taunt.
    • Demonology
      • Demonic Knowledge now provides a damage bonus of 20%, up from 15%.
      • Master Demonologist now grants a base bonus of 20%18.4% and 2.5%2.3% per mastery, up from 16% and 2% per mastery.
      • Impending Doom is now also activated by Soul Fire.
    • Destruction
      • Cataclysm now increases Fire damage by 30%, up from 25%.
      • Fire and Brimstone now increases the damage of Incinerate and Chaos Bolt on Immolated targets by 5/10/15%, up from 2/4/6%.
      • Burning Embers now deals damage equal to 25/50% of Soul Fire and Imp’s Firebolt, up from 15/30%.
      • Buning Embers damage cap has been raised.
      • Shadowburn now deals Shadowflame damage, instead of Shadow damage.
      • Improved Soul Fire now lasts 20 sec, up from 15sec.
    • Bug Fixes
      • Fixed a bug that caused Doomguard and Infernal to benefit dramatically more than intended from Demonology Mastery.
  • Warriors
    • Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
    • Slam now uses a new character attack animation.
    • Colossus Smash now uses a new character attack animation.
    • Arms
      • Mortal Strike now reduces the target’s healing received by 25%, up from 10%.
    • Fury
      • Dual Wield Specialization no longer increases Physical damage by 5%. It continues to increase off-hand attack damage by 25%.
      • Furious Attacks now reduces the target’s healing received by 25%, up from 10%.
Dungeons & Raids
  • Dungeon Journal entries have been added for the new dungeons: End Time, Well of Eternity, Hour of Twilight, and Dragon Soul.
  • Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal. Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed.
  • Ruins of Ahn'qiraj
    • Bosses in Ruins of Ahn'qiraj now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.
  • Zul’Gurub
    • Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin’do the Godbreaker.
  • Zul’Aman
    • Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.
Guilds
  • Guild Standards are again useable in Firelands. Duration has been increased to 15 minutes, the effect has a 100 yard radius, and now affects dead players.
Items
  • Dragonwrath, Tarecgosa’s Rest: The chance for this item’s effect to be triggered has been reduced.
Races
  • The orc racial Blood Fury now increases spell power rather than only spell damage.
User Interface
  • Archaeology areas of interest will now show on the mini-map, in addition to the World Map.
  • Bag Search
  • A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.
  • Guilds with inactive guild leaders can now usurp the leader under specific conditions. More information on this coming soon.
  • The Reforging interface has been updated and improved.
  • Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.
  • The World Map now displays the expected character levels for each zone.
  • Added a “promote everyone” checkbox that will automatically make all raid members, Raid assistants. This checkbox can be found in the Raid Frame and the Unit Frame “pull-out” tab.
  • There are now commands for world markers & unit markers.
  • Added new rotation, zoom, and pan controls are now available in all windows with player models in UI frames.
  • Players can now unlearn profession specialization without unlearning the profession (Engineering & Alchemy).
  • [Mac] Added functionality to allow using the Command key instead of the Control key on Apple keyboards. This can be enabled in Mac Options.
  • [Mac] Added functionality to disable Mac OS system keyboard shortcuts so that they do not interfere with keyboard shortcuts in WoW. This can be enabled in Mac Options.
  • Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface:Controls to turn this feature off.
General Bug Fixes
  • Coming soon.

terça-feira, 1 de novembro de 2011

Patch 4.3 - Melhorias no minimapa e no mapa

Foram feitas algumas melhorias, que já estavam na hora de acontecer, no minimapa e no mapa do jogo, essas mudanças já podem ser vistas no PTR.

No minimapa está marcando os campos de arqueologia.


Você pode dar track em áreas no minimapa agora, como áreas de arqueologia e áreas de quests.


A outra alteração vista é no mapa, que passou a mostrar o nível das áreas.

sexta-feira, 28 de outubro de 2011

PTR Patch Notes - 27/10/2011

O que foi atualizado está em vermelho.

General
  • New Dungeon & Raid Content
    • End Time is now available for testing. Your participation and feedback here is appreciated.
    • Hour of Twilight is now available for testing. Your participation and feedback here is appreciated.
    • The new Baradin Hold boss, Alizabal, is now available for testing. Your participation and feedback here is appreciated.
    • Dragon Soul is now available for testing. Your participation and feedback is appreciated. For the latest testing schedule, please visit the PTR Discussion forum here.
    • Well of Eternity is now available for testing. Your participation and feedback here is appreciated.
  • Raid Finder
    • This new grouping feature allows players to quickly and easily form a pick-up raid for a specially tuned version of the current tier of endgame content: the Dragon Soul raid. Raid Finder is now available for testing. Your participation and feedback here is appreciated.
  • Transmogrification
    • This new feature allows players to customize their gear like never before. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.
  • Void Storage
    • In addition to the bank, players will now have access to a new "deep storage" system, allowing characters to free bag space by setting aside coveted gear. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.
  • Reforging
    • The former Reforging vendors have been... retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You'll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.
  • Outland & Northrend Quest Flow
    • The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.
    • Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
    • Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.
    • North American realms (excluding Brazilian, Latin American, and Oceanic realms) no longer permit letters with accents in character or guild names. Existing character and guild names with special characters will be unaffected by this change.
Achievements
  • The achievement Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.
Classes: General
  • All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
  • Abomination's Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
  • Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
  • Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.
  • Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
  • Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
  • Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
  • Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.
  • Spells which have an effect broken by taking damage past a threshold (Entangling Roots, Fear, Frost Nova, etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.
  • Death Knights
    • Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.
    • Blood Presence now provides an armor bonus of 55%, up from 30%.
    • Blood
      • Blade Barrier has been redesigned. It now passively reduces damage taken.
      • Bone Shield now has 6 charges, up from 4.
      • Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.
    • Unholy
      • Unholy Might now increases Strength by 25%, up from 20%.
  • Druids
    • Wrath has a new spell effect.
    • Hurricane has a new updated visual effect.
    • Swipe (Cat) has been reduced to 340% weapon damage, down from 415%.
    • Bear Form now provides an armor bonus of 120% at all levels, up from 65% for characters below level 40, making it easier for lower level druids to tank dungeons.
    • Bear Form now provides a Stamina bonus of 20%, up from 10%.
    • Balance
      • Celestial Focus now also reduces Cyclone spell pushback.
    • Restoration
      • Wild Growth healing has been reduced by 20%.
      • Nature’s Focus now also reduces Cyclone and Entangling Roots spell pushback.
    • Glyphs
      • Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.
      • Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.
  • Hunters
    • Monstrous Bite now reduces the target’s healing received by 25%, up from 10%.
    • Beast Mastery
      • Animal Handler now increases Attack Power by 30%, up from 25%.
      • Widow Venom now reduces the target’s healing received by 25%, up from 10%.
      • Burrow Attack now does approximately 20% more damage, and has an increased area of effect.
      • Froststorm Breath now does approximately 20% more damage, and has an increased area of effect.
    • Survival
      • Explosive Shot damage has been increased by 15%.
  • Mages
    • Pyroblast’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.
    • Fireball damage has been increased by approximately 17%.
    • Fire
      • Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.
  • Paladins
    • Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
    • Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.
    • Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.
    • Holy
      • Clarity of Purpose now also reduces the cast time of Holy Radiance.
      • Illuminated Healing (mastery) now also applies to Holy Radiance.
      • Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
      • In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.
      • Light of Dawn now affects 6 targets (base effect), up from 5.
      • Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
      • Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
      • Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.
      • Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.
    • Retribution
      • Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.
      • Two-Handed Weapon Specialization (passive) now increases damage by 25%, up from 20%.
    • Glyphs
      • Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.
  • Priests
    • Divine Hymn now affects 5 targets, up from 3.
    • Discipline
      • Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
      • Divine Aegis has a new spell effect.
    • Holy
      • Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
      • State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.
      • Guardian Spirit’s healing bonus has been increased to 60%, up from 40%.
      • Holy Word: Serenity now has a cooldown of 10 seconds, down from 15 seconds.
    • Glyphs
      • Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.
  • Rogues
    • Wound Poison now reduces the target’s healing received by 25%, up from 10%.
  • Shaman
    • Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
    • Lightning Bolt has a new spell effect.
    • Wind Shear’s base cooldown has been adjusted to 15 seconds, up from 6 seconds.
    • Elemental
      • Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.
      • Earthquake damage has been increased by roughly 75%.
      • Elemental Fury now removes the cooldown from Chain Lightning.
      • Reverberation now reduces the cooldown of Wind Shear by 5/10 seconds, up from 0.5/1 second.
    • Enhancement
      • Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
      • Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
      • Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.
      • Maelstrom Weapon can now also proc from fully absorbed melee attacks.
    • Restoration
      • Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.
      • Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.
  • Warlocks
    • Shadow Bolt has a new spell effect.
    • Soul Fire now scales with 72.6% of spell power, up from 62.5%.
    • The Voidwalker ability Suffering now works like the hunter pet talent Taunt.
    • Demonology
      • Demonic Knowledge now provides a damage bonus of 20%, up from 15%.
      • Master Demonologist now grants a base bonus of 20%18.4% and 2.5%2.3% per mastery, up from 16% and 2% per mastery.
      • Impending Doom is now also activated by Soul Fire.
    • Destruction
      • Cataclysm now increases Fire damage by 30%, up from 25%.
      • Fire and Brimstone now increases the damage of Incinerate and Chaos Bolt on Immolated targets by 5/10/15%, up from 2/4/6%.
      • Burning Embers now deals damage equal to 25/50% of Soul Fire and Imp’s Firebolt, up from 15/30%.
      • Buning Embers damage cap has been raised.
      • Shadowburn now deals Shadowflame damage, instead of Shadow damage.
      • Improved Soul Fire now lasts 20 sec, up from 15sec.
    • Bug Fixes
      • Fixed a bug that caused Doomguard and Infernal to benefit dramatically more than intended from Demonology Mastery.
  • Warriors
    • Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
    • Slam now uses a new character attack animation.
    • Colossus Smash now uses a new character attack animation.
    • Arms
      • Mortal Strike now reduces the target’s healing received by 25%, up from 10%.
    • Fury
      • Dual Wield Specialization no longer increases Physical damage by 5%. It continues to increase off-hand attack damage by 25%.
      • Furious Attacks now reduces the target’s healing received by 25%, up from 10%.
Dungeons & Raids
  • Dungeon Journal entries have been added for the new dungeons: End Time, Well of Eternity, Hour of Twilight, and Dragon Soul.
  • Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal. Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed.
  • Ruins of Ahn'qiraj
    • Bosses in Ruins of Ahn'qiraj now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.
  • Zul’Gurub
    • Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin’do the Godbreaker.
  • Zul’Aman
    • Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.
Guilds
  • Guild Standards are again useable in Firelands. Duration has been increased to 15 minutes, the effect has a 100 yard radius, and now affects dead players.
Items
  • Dragonwrath, Tarecgosa’s Rest: The chance for this item’s effect to be triggered has been reduced.
Races
  • The orc racial Blood Fury now increases spell power rather than only spell damage.
User Interface
  • Archaeology areas of interest will now show on the mini-map, in addition to the World Map.
  • Bag Search
  • A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.
  • Guilds with inactive guild leaders can now usurp the leader under specific conditions. More information on this coming soon.
  • The Reforging interface has been updated and improved.
  • Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.
  • The World Map now displays the expected character levels for each zone.
  • Added a “promote everyone” checkbox that will automatically make all raid members, Raid assistants. This checkbox can be found in the Raid Frame and the Unit Frame “pull-out” tab.
  • There are now commands for world markers & unit markers.
  • Added new rotation, zoom, and pan controls are now available in all windows with player models in UI frames.
  • Players can now unlearn profession specialization without unlearning the profession (Engineering & Alchemy).
  • [Mac] Added functionality to allow using the Command key instead of the Control key on Apple keyboards. This can be enabled in Mac Options.
  • [Mac] Added functionality to disable Mac OS system keyboard shortcuts so that they do not interfere with keyboard shortcuts in WoW. This can be enabled in Mac Options.
  • Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface:Controls to turn this feature off.
General Bug Fixes
  • Coming soon.

quinta-feira, 27 de outubro de 2011

LFR agora está disponível no PTR

Para utilizar o LFR você precisa estar no level 85 e com um ilvl mínimo de 365. A raid que está disponível é Dragon Soul.

Enviado por Blizzard (Blue Posts / Original)
The first half of Dragon Soul is now testable through LFR. If you're level 85 and have an average item level above 365, you will be able to queue for the Siege of Wyrmrest Temple. The second LFR entry for the later half of the raid is not yet available.

This is VERY much a work in progress, the UI is in an unpolished state right now. Give it a try though!

terça-feira, 18 de outubro de 2011

PTR Patch Notes - 18/10/2011

General
New Dungeon & Raid Content

  • Dragon Soul is now available for limited 10-person testing. Your participation and feedback is appreciated. For the latest testing schedule, please visit the PTR Discussion forum here.
Guilds
  • Guild Standards are again useable in Firelands. Duration has been increased to 15 minutes, the effect has a 100 yard radius, and now affects dead players.
Items
  • Dragonwrath, Tarecgosa’s Rest: The chance for this item’s effect to be triggered has been reduced.
Classes: General
  • Spells which have an effect broken by taking damage past a threshold (Entangling Roots, Fear, Frost Nova, etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.
Druid
  • Hurricane has a new updated visual effect.
Hunter
  • Monstrous Bite now reduces the target’s healing received by 25%, up from 10%.
  • Beast Mastery
    • Widow Venom now reduces the target’s healing received by 25%, up from 10%.
Paladin
  • Holy
    • Beacon of Light is triggered by Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.
Rogue

  • Wound Poison now reduces the target’s healing received by 25%, up from 10%.
Warrior
  • Arms
    • Mortal Strike now reduces the target’s healing received by 25%, up from 10%.
  • Fury
    • Furious Attacks now reduces the target’s healing received by 25%, up from 10%.
User Interface
  • Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface:Controls to turn this feature off.

segunda-feira, 17 de outubro de 2011

Patch 4.3: Epic Gem Patterns

Já apareceu no PTR o vendedor de recipes de gemas épicas.
Ele oferece além de recipes de gemas épicas o [Tome of Burning Jewels], que faz você aprender um corte de gema random, ele custa 4 [Illustrious Jewelcrafter's Token].
Continue fazendo suas diárias, os recipes custam 5 tokens cada um e já existem 51 recipes no vendor.
Tenha em mente que as gemas épicas só virão de raids e talvez nem em todas as dificuldades.

sábado, 15 de outubro de 2011

Death Knight Tier 13 Preview

Blizzard diz que não quer criar nenhuma expectativa em especial sobre o tier 13 de Death Knight.
Ela informa que ele vai ser mostrado como qualquer outro, no blog oficial da Blizzard sem nada a mais que os outros.
Eles informam que não foi possível colocar ele até agora no blog, mas que isso não quer dizer que ele tenha alguma coisa em especial.
O Tier 13 foi feito a semanas atrás, mas não estava no nível de qualidade dos outros tiers e por isso ainda não foi colocado no jogo.

Em resumo, eles apenas estão melhorando um Tier que ficou pronto junto com os outros, porem com um qualidade inferior.

Enviado por Blizzard (Blue Posts / Original)

No, as far as I know we don't plan to make it a reveal at BlizzCon, though there's a chance the timing of its release could, by coincidence, be around that time. It's still planned to be revealed in the same manner the rest have been -- via a blog on our front page with the visual retrospective of previous tiers and developer description. We'd love to post it by next week if we can, but I can't promise that with all the BlizzCon preparations taking place. [...]

I'll give you a bit of the lowdown on why the death knight set hasn't come out yet, even in the 4.3 PTR files third-party sites are looking through. As with all sets, a concept art piece was done for death knight tier 13. When that was translated to the actual in-game look, we felt it wasn't up to par with the concept, and ultimately wasn't nearly at the quality level of the other tier 13 sets. But, that death knight set was completed weeks ago.

So, there are times where multiple iterations of how a set will look in the game are made, based on the original concept piece. In this case though, we felt there to be such a gap in quality that we went back to the drawing board and came up with an entirely new piece of concept art, scrapping the original concept and in-game art done for death knights.

Well, I can say the new concept art is done and the set is close to being ready for image captures. I've not seen either, but I've heard very good things

Patch 4.3 - Os dois primeiros Boss de Dragon Soul

Já está na internet os dois primeiros vídeos dos dois primeiros boss da nova Raid Dragon Soul.

Boss Morchok

Boss Yor'sahj the Unsleeping

quarta-feira, 12 de outubro de 2011

Cinematics em Português no PTR 4.3

Já é possível ver os dois primeiros Cinematics do Word of Warcraft em português no PTR.
Confira como ficaram.




segunda-feira, 10 de outubro de 2011

Patch 4.3 - Exemplo de uso do transmogrification

Esse post é apenas para mostrar como é a cara dos NPCs e das telas para fazer trasmogrification. Tudo o que está aqui está baseado no que está no ar no PTR hoje.

Primeiramente o local onde isso é feito, foi criada uma sala com os NPCs responsáveis por transmogrification, void storage e reforge. A figura abaixo mostra onde é essa sala, fica na Catedral de Stormwind.


Na foto abaixo podemos ver alguns pontos interessantes do processo de transmogrification.

Ao clicar no NPC do transmogrify a tela da esquerda aparecerá mostrando o teu char e todos os slots de itens.
Quando você arrasta um item para um slot ele entende que você quer transformar o item que está equipado no teu char para a aparência do item que você acabou de arrastar.
Ao fazer isso pode-se observar que o tooltip do item que será alterado já aparece diferente, com o nome do item original e logo abaixo o nome do item com o qual ele se parecerá.
O item modelo precisa ser seu e estar contigo, se ele não estiver soulbound ainda aparecerá uma mensagem dizendo que ele se tornará soulbound simplesmente pelo fato de usar para mudar algum item seu.


Confirmando a mensagem lá do soulbound, caso exista, você pode dar aplicar (apply) e seu item será alterado. Ficará como na figura abaixo, com o tooltip alterado, a aparência do novo item e os stats do antigo.